Campagne de collecte 15 septembre 2024 – 1 octobre 2024 C'est quoi, la collecte de fonds?

Computer Graphics Programming in OpenGL Using C++, 3rd...

Computer Graphics Programming in OpenGL Using C++, 3rd Edition

Gordon PhD, V. Scott, Clevenger PhD, John L.
5.0 / 5.0
1 comment
Avez-vous aimé ce livre?
Quelle est la qualité du fichier téléchargé?
Veuillez télécharger le livre pour apprécier sa qualité
Quelle est la qualité des fichiers téléchargés?
This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. This new edition includes expanded coverage of camera control, refraction, and a new chapter on ray tracing with bounding volume hierarchies for complex models. The companion files include all the source code, shaders, model files, skyboxes, etc., needed to run every example in the book.
Année:
2024
Edition:
3
Editeur::
Mercury Learning and Information
Langue:
english
Pages:
568
ISBN 10:
1501522590
ISBN 13:
9781501522598
Fichier:
PDF, 53.34 MB
IPFS:
CID , CID Blake2b
english, 2024
Lire en ligne
La conversion en est effectuée
La conversion en a échoué

Mots Clefs